
Connecting Software That Was Never Designed to Work Together
Pipeline Automation / Integration
Where visual craft meets dependable systems
AI and workflow engineering
LLM-assisted tools, evaluation systems, automation, prompt-driven workflows, and practical AI integrations for production teams.
Pipeline automation and integration
Connecting applications, APIs, services, assets, and production processes into repeatable automated workflows.
DCC, engine tools, and technical art
Plugins, editor extensions, exporters, validators, and artist-facing systems across Blender, Maya, 3ds Max, Unity, Unreal, and Adobe.
Real-time, VR, and software systems
Technical art, procedural workflows, rendering, optimization, VR, shaders, backend systems, and the engineering between disciplines.
Built across production contexts
Unreal Engine C++ Developer
Developed production-ready C++ plugins and editor tools for Unreal Engine 5, including Editor Widgets, Blueprint utility libraries, Slate and UMG interfaces, asset validation, LOD generation, scene optimization, batch processing, shaders, Material Functions, SceneViewExtension implementations, and production workflow automation.
AI Quality Assurance Engineer
Evaluated hundreds of AI-generated code solutions across Python, C++, JavaScript, and Java. Designed adversarial benchmark tasks, validated reference implementations, evaluated correctness and performance, and produced structured technical feedback.
Physics Simulation Prompt Engineer and 3D Graphics Evaluator
Designed benchmark prompts for AI-generated 2D and 3D graphics systems. Evaluated Three.js, Babylon.js, WebGL, GPU rendering, shaders, physics simulations, algorithms, rendering correctness, and performance.
3D Plugin Developer and Pipeline Engineer
Built 20+ custom plugins, automation tools, and SDK integrations across Unreal Engine, Maya, Blender, Cinema 4D, 3ds Max, Adobe applications, and Unity. Delivered production solutions for games, visualization, architecture, and creative production.
Virtual Reality Specialist
Led immersive VR application development with Unity and Unreal Engine. Developed Oculus-based experiences, custom plugins, automation tools, real-time visualization systems, rendering optimizations, and runtime performance improvements.
Autodesk Developer and 3D Pipeline Developer
Developed production plugins and integrations using Autodesk SDKs, Blender, Rhino, Revit, and Cinema 4D, with a focus on automation, compatibility, stability, documentation, technical support, and production workflows.
Lead Technical Artist
Led technical-art initiatives focused on pipeline automation and workflow optimization. Developed plugins and automation for Maya, Revit, Rhino, and Adobe applications. A documented workflow was reduced from 1-2 days to approximately 15 minutes.
The stack is broad. The intent is specific.
DCC and creative software
Blender, Maya, 3ds Max, Cinema 4D, Rhino, Revit, Photoshop, Illustrator
Engines and real-time
Unreal Engine, Unity, Oculus and Meta Quest, WebGL, Three.js, Babylon.js
Languages and SDKs
Python, C++, C#, JavaScript, TypeScript, Java, DCC SDKs, Autodesk APIs, Adobe SDKs
Cloud and backend
AWS, Lambda, S3, Docker, Django, REST APIs, workflow orchestration, backend integrations
AI and evaluation
LLMs, prompt engineering, AI evaluation, LangChain, AI-assisted development, graphics evaluation
Security and systems
Cryptography, network security, digital forensics, security testing
Engineering beyond the creative stack
The work extends into backend systems, cloud automation, web engineering, AI evaluation, and security. That breadth supports reliable tools, secure software, and practical technical problem solving.
Building a tool, connecting a broken workflow, or strengthening a technical-art pipeline?
I work where creative production, software engineering, automation, and technical art overlap.


