Overview
C++ Unreal Editor plugin for Unreal Engine 5.7 focused on Sequencer and Level Editor efficiency on virtual production, animation, and previz projects. The tool reduces repetitive menu work when artists isolate cameras, characters, effects, and set dressing across long editorial sessions.
Developed under studio NDA as internal editor tooling; this page describes capabilities at a high level only.
Capabilities (summary)
- Visibility and organization — Quicker ways to hide/show relevant actors and keep Sequencer folders readable during review.
- Track isolation — Category-based focus on cameras, characters, FX, lighting, and environment without manual soloing through deep hierarchies.
- Viewport framing — Controlled frame selection so editors avoid over-zooming when framing shots.
- Expand / collapse — Batch control of track expansion states for large sequences.
- Pipeline integration — Packaged as a standard
.uplugineditor module for team-wide deployment on UE 5.7.
Tech stack
- C++ editor module, Sequencer and Level Sequence Editor integration
- Unreal Engine 5.7, virtual production / film-TV style workflows
- Designed alongside other in-house Sequencer and camera tooling on the same codebase
Context
Confidential employer NDA work: no public plugin name, binding list, install paths, or proprietary shortcuts. Available for discussion in private interviews under NDA.
