About
Senior Technical Artist, video game developer, and 3D tools developer with 11+ years building production-grade plugins, automation pipelines, and editor tooling across Maya, 3ds Max, Blender, Cinema 4D, Rhino, Unreal Engine 5, and Unity.
Background as a 3D generalist (modeling, UV mapping, texturing, animation export) supports practical, artist-friendly tools. Strong hands-on experience with Adobe SDKs (CEP, UXP, native C++ Photoshop and Illustrator plugins) and DCC API development.
Combines art-pipeline engineering with modern AI/LLM integration, backend services, and an information-security background for rare cross-disciplinary depth.
More structured experience timeline coming soon.