This project involved developing a custom plugin for Autodesk 3ds Max 2016 to import .gr2 file formats. The plugin was designed to import the mesh, skeleton, and animations from game assets into 3ds Max, allowing for further modification and improvement of graphics within a new project.
Result: Production-tested tool, documented install, and revisions until the client workflow was stable.
Description: This project involved developing a custom plugin for Autodesk 3ds Max 2016 to import .gr2 file formats. The plugin was designed to import the mesh, skeleton, and animations from game assets into 3ds Max, allowing for further modification and improvement of graphics within a new project.
