Overview
Led development of a virtual reality hotel and real-estate presentation built in Unity for Meta Quest Pro class headsets. The experience let stakeholders walk furnished rooms and common areas at real-world scale—supporting sales, design review, and marketing for hospitality and property development.
What I delivered
- End-to-end VR application from scene assembly and interaction design through deployment on Oculus targets.
- Architectural visualization quality in VR: lighting, materials, and spatial layout tuned for believable interior walkthroughs.
- Performance optimization for standalone VR (draw calls, LODs, baking, and runtime budgets) so demos stayed comfortable on headset hardware.
- Team coordination with 3D artists and designers: milestone planning, integration of assets, and stable demo builds for client sessions.
Outcome
Delivered a production VR walkthrough used in client-facing demos for hotel and real-estate use cases—helping non-technical stakeholders evaluate spaces before physical build-out. Work drew on Unity, Oculus SDK, and real-time 3D best practices from prior architectural visualization and game development.
Tech stack
- Unity (C# gameplay and scene logic)
- Oculus / Meta XR SDK for Quest-class deployment
- Real-time rendering and VR interaction patterns (locomotion, comfort, QA on device)
