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VR Hotel & Real Estate Walkthrough — Unity & Oculus (Meta Quest Pro)

Game / Engine · 2023

VR Hotel & Real Estate Walkthrough — Unity & Oculus (Meta Quest Pro)

Immersive hospitality and property sales experience in VR: navigable hotel spaces, material and lighting fidelity for client demos, and performance tuning for standalone headset targets.

UnityC#Oculus SDKVRReal-time 3D

Overview

Led development of a virtual reality hotel and real-estate presentation built in Unity for Meta Quest Pro class headsets. The experience let stakeholders walk furnished rooms and common areas at real-world scale—supporting sales, design review, and marketing for hospitality and property development.

What I delivered

  • End-to-end VR application from scene assembly and interaction design through deployment on Oculus targets.
  • Architectural visualization quality in VR: lighting, materials, and spatial layout tuned for believable interior walkthroughs.
  • Performance optimization for standalone VR (draw calls, LODs, baking, and runtime budgets) so demos stayed comfortable on headset hardware.
  • Team coordination with 3D artists and designers: milestone planning, integration of assets, and stable demo builds for client sessions.

Outcome

Delivered a production VR walkthrough used in client-facing demos for hotel and real-estate use cases—helping non-technical stakeholders evaluate spaces before physical build-out. Work drew on Unity, Oculus SDK, and real-time 3D best practices from prior architectural visualization and game development.

Tech stack

  • Unity (C# gameplay and scene logic)
  • Oculus / Meta XR SDK for Quest-class deployment
  • Real-time rendering and VR interaction patterns (locomotion, comfort, QA on device)